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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Daniel Plain
Science and Trade Institute Caldari State
1886
|
Posted - 2014.03.20 23:48:00 -
[1] - Quote
Beofryn Sedorak wrote:Minari Inocari wrote:"Keep calm and carry on"
This is not something to be calm about. You're going to ruin Pro Synergy, a salvaging service corp, and they're already hitting harder times because of the MTU. This is going to be a huge hit to new players and mission runners who rely on their services to become established in eve, and your "compensation" does nothing to help them.
This change is not something I can support at all. Empires rise, And empires fall, Some even burn to the ground. It's the natural order of things. Adapt or die. in other exciting news, we will remove spaceships from EVE. adapt or die.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1886
|
Posted - 2014.03.21 00:01:00 -
[2] - Quote
since i can't be assed to read all 30 pages, i'll just ask: has there been any thought on making refining less than instant? it does not have to scale linearly, but even a logarithmically scaling duration would be better than than just snapping your fingers and turning millions of tons of stuff into other stuff.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1887
|
Posted - 2014.03.21 00:12:00 -
[3] - Quote
and while i'm on the roll, maybe we could reimburse mission runners by making salvage refinable (call it refurbishing or something). so for example five armor plates get refurbished into one intact armor plate for T2 rigs. this would mitigate the absurd price differences between some T1 and T2 rigs and the only profession nerfed would be explorers (fuck them).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1887
|
Posted - 2014.03.21 02:16:00 -
[4] - Quote
hopielee hopielie wrote:just makes the game unrealistic mechs. please stop talking about realism in a game where planets do not move in their orbits.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1889
|
Posted - 2014.03.21 11:11:00 -
[5] - Quote
Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there slight changes can make huge differences in happiness. case in point: free climbing.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1889
|
Posted - 2014.03.21 12:45:00 -
[6] - Quote
Malcanis wrote:ergherhdfgh wrote:Malcanis wrote: So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part. Currently, that's about the ratio of non-supercap industry, except that it's 99% in hisec, 1% in 0.0 Simply because it's the status quo, you implicitly assume that this situation is "balanced". Of course it's easy to see that it's not by imagining that the ratio is reversed, only this time not in your favour. Even after the changes Ytterbium has outlined, the very large majority of production will still take place in hi-sec. If you think differently, then by all means show us your analysis. But leave the tinfoil, name-calling and big-lie bullshit out of it please. Just numbers will persuade far more effectively than whining ever will. correct me if i misunderstand the problem, but the way i see it, the easiest way of comparing post summer expansion industry is to compare the costs of hauling a jump freighter full of T1 products to the benefit of refining in an upgraded amarr outpost. if the 20% (not percent points, percent) increased refining yield makes up for the costs of jumping to jita, buying compressed ore and jumping back to refine and produce in your outpost/pos, then we at least have an argument for null industry being more efficient than hisec production. of course, you would still have to compare the time investment of hauling through hisec versus jumping out to null and back, as well as find a way to quantify the risks of producing in 0.0 and the ramp up costs of dropping a minmatar outpost, but from where i stand, this could at least be an attempt to compare the two in a meaningful way.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 13:56:00 -
[7] - Quote
mynnna wrote:GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! When exactly will CCP's catering to these people stop? Does it know no bounds? So querns already made the point that you don't seem to get how asteroid belts work, so let's attack the rest of your premise. Imagine thescenario. You are a three day old newbie in an alliance well known for loving its newbies. You're looking for something to do, so do you a) start training down a pointless dead end training path (considering you want to pvp) and grab a venture, then go mining for 5m isk/hr? b) Run around behind a veteran looting his ratting sites for what is certainly more than that? c) bug a mentor for a stack of free frigates, have fun PvPing, then say something adorable on voice comms and get showered with more isk than you think you can possibly ever use (really, a couple hundred million) because of it? Hint: The answer is not A. And to squash the typical and hilariously wrong response I always see, the answer still does not become A if the person looking to buy the minerals just doubles the price he's willing to pay, because if you need some minerals are you going to a) offer to pay twice the going price just so you can get them locally or b) import them from empire in one of any of the readily available compressed forms? Hint: The answer is, once again, not A. Just to cap things off, none of this changes if we're talking about a veteran player, except the activities are more like A) jump into your mackinaw and, realizing you've trained yourself down a dead-end training path, drink yourself into a stupor while mining these "pristine belts" for (at best) about 35m/hr b) run around as the veteran newbies follow around, ratting for a minimum of 60m/hr or c) Go out and have fun PvPing, knowing that if you die, you'll actually make money because of the corp reimbursement policies. Or, d), **** off to FW lowsec on an alt and farm the missions for far more isk/hr than anything you'll do in your own space... but that's a different topic entirely. Answer? Still not A, sorry. In case you weren't aware, grav sites (the scanner based mining sites) respawn pretty much instantly if they're fully mined out. In other words, it's not like a lack of ore is why "we can't get enough minerals" - it's got everything to do with mining simply not being a worthwhile task. TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:22:00 -
[8] - Quote
admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:24:00 -
[9] - Quote
admiral root wrote:The inherent risk that comes with living in nullsec. the inherent risk of living in (sov) nullsec need not be greater than the inherent risk of living in highsec, considering alpha nados and the New Order. and yet you demand greater rewards.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:32:00 -
[10] - Quote
Batelle wrote:Daniel Plain wrote: i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours.
This has nothing to do with mining and everything to do with manufacturing. If you're a highsec miner that wants to sell to nullsec, you will now compress the ore directly and it will get shipped to those nice shiny refineries. Thus your product is not disadvantaged at all. The buff to nullsec refining means that there's a reward, not entirely for the risk, but also for the unavoidable costs of doing manufacturing in nullsec. This change basically gives null a better stake in t1 manufacturing. The more I think about these changes the more awesome I think they are in every way. go back a few pages and you will see me writing my opinion on the changes, or lack thereof. the post you mention refers to an answer to mynna's post which explicitly dealt with mining.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:39:00 -
[11] - Quote
GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. please don't put words in my mouth.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 14:47:00 -
[12] - Quote
Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 15:03:00 -
[13] - Quote
Marcia en Welle wrote:Daniel Plain wrote:Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. I don't see how this will explicitly affect t1 manufacturing over any other form of manufacturing. T1 products (especially ships) are the largest mineral sink. most other items require other components like PI products, salvage etc.Quote:Null sec will be encouraged to localise their production across the board. well, assuming constant demand, if one part of space starts producing more, there has to be another part that will have to cut back. that's why you have so much hate on here from hisec industrialists.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1890
|
Posted - 2014.03.21 15:05:00 -
[14] - Quote
Mario Putzo wrote:Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic. could not have said it better. the hidden assumption is that no newbiew would ever want to mine ever. this fits goon ideology but not reality.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1891
|
Posted - 2014.03.21 17:39:00 -
[15] - Quote
Weaselior wrote:Daniel Plain wrote:admiral root wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... I think you should improve your understanding of the phrase "risk versus reward". i understand risk versus reward very well, thank you very much. the fact of the matter is that in deep sov 0.0, mining is arguably more safe than in hisec. and no, the investment it took to take the space does not count because you already have it, be it for ratting, moon mining, PI or just for epeen. the space is already there, you just want it to be even more profitable than it already is at the cost of people who prefer to play in a way different from yours. it is arguably more safe in the sense that if you ignore reality you can argue anything it is not arguably more safe in the sense that there are legitimate arguments it is more safe ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:08:00 -
[16] - Quote
Weaselior wrote:Daniel Plain wrote: ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"if you put huge amounts of effort into being safer, you can be safer than if I do absolutely nothing to protect myself and indeed play like i'm roleplaying a bot" we are able, through effort, to make ourselves safer. that amount of effort in highsec would make us much safer than we are now. there is no sense in which null is safer than highsec, your argument is merely that a higher caliber of player exists in nullsec: but these overmen would be a higher caliber anywhere you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:13:00 -
[17] - Quote
baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:20:00 -
[18] - Quote
Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:28:00 -
[19] - Quote
Querns wrote:Daniel Plain wrote:Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side. The New Order takes on people who are specifically obnoxious to them; people who talk back. You can avoid this by not being obnoxious. The moldy, moth-bitten argument that highsec is less safe than nullsec is studded with the belief that one should not have to fit their ship against disaster; that one is entitled to the best yields simply by being in highsec. If you dissuade against casual ganking by flying a tankable ship, keep your mouth shut, and keep an ear out for the next Burn Jita and/or Hulkageddon, you'll find that your troubles will dwindle to an infinitesimal level. again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:30:00 -
[20] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... I see no KB history at all for you. 'post with your main!'
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:35:00 -
[21] - Quote
Weaselior wrote:Daniel Plain wrote: you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
correct, we should be properly rewarded for the amount of effort we put in that we put in the effort does not make the effort free and does not entitle a lazy highseccer roleplaying a bot to anywhere close to the same level of reward: to the extent it does the game needs fixing again, if the effort you are spending was not appropriately rewarded already, you would not be investing it and go defend innia against the squids instead (or frogs, as the case may be). so the situation then is you are already investing an appropriate price to obtain a product and then demand an extra gym membership to go with it, even though you don't even do work-out.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1892
|
Posted - 2014.03.21 18:41:00 -
[22] - Quote
Querns wrote:Daniel Plain wrote: again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
This is true. They take on whoever they want. Fortunately for anyone with a brain, "whoever they want" are the people who are obnoxious and raise a stink about their entitlements. Don't do that, and surprise -- you have no trouble. Attempting to take a crowbar and open up these improbable series of events into everyday occurrence is a pretty tired tactic. for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 18:46:00 -
[23] - Quote
Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 18:56:00 -
[24] - Quote
Querns wrote:Furthermore, nullsec security is completely manufactured by a playerbase, while highsec security is guaranteed by the server. ...which is irrelevant unless the deciding factor in maintaining mullsec security is in fact mining and not other much more relevant reasons.
Quote:Have you ever heard of a logoff trap? in great detail, after being the target of one.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:01:00 -
[25] - Quote
baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:09:00 -
[26] - Quote
baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:24:00 -
[27] - Quote
Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:28:00 -
[28] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: this is not universally true. there are a few missions where given proper dps and noctis skills, you can make much more total ISK/hour than even blitzing any other hisec lvl4 (low and null missioning is obviously biased towards blitzing).
Wrong. In the time it takes you do all of that you could have done another 5 missions are earned a lot more in LP. show me the spread sheet. you have a mission spread sheet, don't you? https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Level 3 mission info for blitzing at 50mil/hr. I belive I can improve on that isk/hr. Level 4 blitzing will easily earn twice as much. lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:30:00 -
[29] - Quote
Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! surprisingly enough, not everyone is simple-minded enough to get distracted with new shiny toys features. Simple-minded enough to make a dumb rebuttal, I suppose. I want development energies spent on enhancing the game, not endless and stupid frobnicating with the mechanics. because improving outdated mechanics cannot ever make the game as a whole better...?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:36:00 -
[30] - Quote
baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:51:00 -
[31] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour. edit: my personal best time for the blockade is 18:54 undock to dock. i dimly remember hearing of sub 18m times. if you need an hour to complete it, you are doing it terribly wrong. You do not get back to back blocades, missions are randomised so no, what you are suggesting cannot happen. 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 19:55:00 -
[32] - Quote
Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do.
as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:02:00 -
[33] - Quote
baltec1 wrote:Daniel Plain wrote: 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
1. The mechanics of missions making it impossible to do what youjust suggested does blow a very wide hole in what you just said. 2. You cannot do back to back blocades for hours, you stand a small chance of getting two, a very very rare chance of three and any higher than that is less likely to happen than officer spawns. 3. You seem to be thinking that blitzing means doing one mission over and over. You are wrong, Blitzing is the process of finishing all missions as quickly as possible. 1. you do not have to run missions for an hour do calculate an isk/hour for a mission. go back and read my original point. 2. irrelevant, as i never claimed you could 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:05:00 -
[34] - Quote
Mylea Chanlin wrote:Daniel Plain wrote:Mylea Chanlin wrote:If you want to specifically target 425mm railguns, target them by modifying the minerals you get out of them. A blanket nerf across all salvage is overkill and unnecessary.
I spent three months of Eve as a dedicated salvager in a salvaging corp, Pro Synergy. Made a career out of it. One of the few careers without any direct incentive or oversight from CCP. I know how much gets reprocessed, and it's a lot. And it's thankless. And it's boring. And now it's a lot worse.
My position is the same: if it needs rebalancing, fine, but spot-fix the problem items, and reduce the overall nerf. That's the right thing to do. as i have posted some 20 pages ago, you could keep the profits of pro synergy healthy by tinkering with the value of salvage (such as refurbishing T1 into T2 salvage). Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal. This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that? so wait, you are afraid of a profession disappearing because of low income, i propose a way of keeping the same income and you still complain?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:13:00 -
[35] - Quote
Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what even a dedicated lvl4 runner can make. that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:15:00 -
[36] - Quote
baltec1 wrote:Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? no, were i told you the truth about making 100m PER HOUR in the blockade.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:26:00 -
[37] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
You mean where you told a lie about making 100 mil/hr in the blocade despite the fact that there in not 100 mil isk in that mission? no, were i told you the truth about making 100m PER HOUR in the blockade. Now quote the part where I told you I can get 100 mil in the time it takes you run a single blockade by blitzing. no need to, as you will not.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:29:00 -
[38] - Quote
Mario Putzo wrote:baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower. You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk" You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:35:00 -
[39] - Quote
Mario Putzo wrote:Daniel Plain wrote:let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules. Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. Protecting yourself in 0.0 isn't difficult. Especially when you are talking about playing deep in your own space. All the same tools as HS, plus bubbles, cynos and the ability to shoot first. You are only limited to what you are willing to lose. Anywhere in EVE. Game mechanics have nothing to do with personal risk aversion. no amount of precaution will help you against an interceptor coming out of a wormhole, whereas just keeping your mission ship reasonably cheap and not being a ****** will keep you 100% safe in hisec for all practical purposes.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:39:00 -
[40] - Quote
baltec1 wrote:Daniel Plain wrote: no need to, as you will not.
But we do. You can look up the LP rewards, you can easily find all of the mission guides we use to know exactly what to shoot or do to finish a 30 min mission in under 5 min. You simply do not run missions effectively or know how to. believe me, i know all about the rewards and triggers. i also know that the triggers in the blockade are random to some degree and that assuming a LP exchange rate higher than 3k is ingenuous, especially with the amounts you will have to turn over. a realistic time would be around 10 minutes and a realistic ratio (after dealing with hauling tags, updating orders etc.) is somewhere around 2.4k, unless you are willing to let your isk rot for weeks.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 20:52:00 -
[41] - Quote
baltec1 wrote:Daniel Plain wrote: believe me, i know all about the rewards and triggers. i also know that the triggers in the blockade are random to some degree and that assuming a LP exchange rate higher than 3k is ingenuous, especially with the amounts you will have to turn over. a realistic time would be around 10 minutes and a realistic ratio (after dealing with hauling tags, updating orders etc.) is somewhere around 2.4k, unless you are willing to let your isk rot for weeks.
The triggers in the blockade are not random. Realistic time is indeed 5 min I leave my LP sitting for 1-2 weeks or longer depending on what the markets are doing and make my trips in a 14au/sec blockade runner. i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:01:00 -
[42] - Quote
baltec1 wrote:Daniel Plain wrote: i'm not sure which version of blockade you are running, but the one i run regularly has several of the same ship hull and one of them is the trigger. you seem to assume that you are the only one smart enough to run missions efficiently (including stocking up LP and using blockade runners) when in fact there are a lot of people who do it. listen and maybe you will also learn a thing or two.
The Blockade, level 4 Faction: Serpentis Initial Group 1x Core Port Admiral TriggerSpawn 1 1x Core Vice Admiral TriggerSpawn 2 1x Core Vice Admiral TriggerSpawn 3 1x Core Rear Admiral TriggerSpawn 4 1x Core Lord Admiral Mission finished.
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:05:00 -
[43] - Quote
baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
1893
|
Posted - 2014.03.21 21:09:00 -
[44] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:
4-5x Battleships (Centus Savage Lord/Overlord/Mutant Lord/Beast Lord) Trigger (Centus Beast Lord/Overlord)
now what?
Your finished, report back to your agent for your reward and get another mission. yea, no. that was the possible combination of ships and triggers for ONE wave. No thats the order you go. You can ignore everything else. jeez, read yourself: http://eve-survival.org/wikka.php?wakka=Blockade4sa
i'm done arguing for today. please keep mario putzo in check. he seems to have some... unreasonable assumptions about ratting safety.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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